My major problem is tweening. I’m still learning the action parts of flash. I have a good grasp of how to create my stage but using the timeline is still sketchy to me.
One of the biggest problems I am facing is how to all of the individual pieces together. Creating the individual pieces is pretty straight forward, it’s making them all work together that is the hard part. Also, learning how to build code in actionscript is also new.
I agree with the others above. Getting everything to work together has proved to be quite difficult for me. I have always worked with static objects/documents/pictures, so this is an entirely new experience for me.
Coding is something that I’ve never been spectacular at and having things move around is entirely different from working in photoshop or indesign. I need to get more familiar with what I am actually able to do with this program before I can do anything interesting with it.
one of my biggest problems is the tutorials will say something that doesnt show up the same way on the program and then i have to figure it out myself anyways. not just any tutorial the tutorials posted on the site that we are supposed to use.
Well, every day presents a new problem. My first problems were associated with tweening in the right order, but I’ve found how that needs to be done. The biggest challenge for me now is finding out how to make a button that will actually go somewhere when I click it. It’s too bad that Flash has to change the location of every tool between versions.
My biggest problem right now is the difficulty of finding out which version of a tutorial I need to use, or how to set up Flash so I can actually follow a tutorial, as many websites don’t disclose what version the tutorial runs under.
Flash is quite frustrating with it’s graphical element manipulation interfaces. Especially when dropping bitmaps to the file, but also vector images are not even touchy but downright irritating to manipulate easily. As well, while in InDesign and Illustrator you can use smart guides to snap to grids and, more importantly, snap to other objects, Flash doesn’t allow such necessary operations.
Alright, that’s vague. However, to be more specific, I’ll pick one of the issues I’m having with Flash. I know ActionScript 2 (to an extent), but since it is now replaced by ActionScript 3, I am insistent on using it. While I believe AS3 is better in concept, and an object oriented language is, over all, better. Yet, it requires far too much extra coding and far too many silly little work-arounds for things that use to be very simple.
The best example of this I can think of is this:
To create a loading screen with a percentage counter, it use to be quite easy. You would simply create a new symbol, as a movie. It would then hold the various percentages you would wish to show. You would create a script for each frame stating that once it had loaded to a certain percent, to advance to the next frame (which would show that percentage).
However, Flash doesn’t work like that anymore. Apparently I need to somehow tell Flash to not just advance to the next frame, which must be a duplicate frame of the prior one, and then to move back a frame once more, and then ahead two frames. This is because of how Flash now determines frame buffers.
I had trouble figuring out how to make a button work with my animation. I’m not sure why, but the button tutorial that Wendy posted didn’t work in my design when I liked a website. So I had to look up another way to do it, found here http://www.w3schools.com/flash/flash_button2.asp. Apparently, I needed to specify some extra parameters, or do something, that I wasn’t aware of in the first place, “on (release).” Then my file froze, and I couldn’t re-create my button, so I had to look up ActionScript based on what I could remember. It’s much easier to use ActionScript 2.0 than 3.0, that’s for sure. My button finally works!
12/03/2008 at 10:40 am
My major problem is tweening. I’m still learning the action parts of flash. I have a good grasp of how to create my stage but using the timeline is still sketchy to me.
12/03/2008 at 3:54 pm
One of the biggest problems I am facing is how to all of the individual pieces together. Creating the individual pieces is pretty straight forward, it’s making them all work together that is the hard part. Also, learning how to build code in actionscript is also new.
12/03/2008 at 4:18 pm
I agree with the others above. Getting everything to work together has proved to be quite difficult for me. I have always worked with static objects/documents/pictures, so this is an entirely new experience for me.
12/05/2008 at 9:35 am
Coding is something that I’ve never been spectacular at and having things move around is entirely different from working in photoshop or indesign. I need to get more familiar with what I am actually able to do with this program before I can do anything interesting with it.
12/05/2008 at 11:02 am
one of my biggest problems is the tutorials will say something that doesnt show up the same way on the program and then i have to figure it out myself anyways. not just any tutorial the tutorials posted on the site that we are supposed to use.
12/05/2008 at 11:10 am
Well, every day presents a new problem. My first problems were associated with tweening in the right order, but I’ve found how that needs to be done. The biggest challenge for me now is finding out how to make a button that will actually go somewhere when I click it. It’s too bad that Flash has to change the location of every tool between versions.
12/05/2008 at 2:33 pm
My biggest problem right now is the difficulty of finding out which version of a tutorial I need to use, or how to set up Flash so I can actually follow a tutorial, as many websites don’t disclose what version the tutorial runs under.
12/06/2008 at 9:06 pm
I am having the same difficulties with flash as with the other programs. This is the first exposure that I have had with any of the design programs.
12/08/2008 at 11:26 am
Flash is quite frustrating with it’s graphical element manipulation interfaces. Especially when dropping bitmaps to the file, but also vector images are not even touchy but downright irritating to manipulate easily. As well, while in InDesign and Illustrator you can use smart guides to snap to grids and, more importantly, snap to other objects, Flash doesn’t allow such necessary operations.
12/10/2008 at 4:29 pm
Flash’s user unfriendly-design.
Alright, that’s vague. However, to be more specific, I’ll pick one of the issues I’m having with Flash. I know ActionScript 2 (to an extent), but since it is now replaced by ActionScript 3, I am insistent on using it. While I believe AS3 is better in concept, and an object oriented language is, over all, better. Yet, it requires far too much extra coding and far too many silly little work-arounds for things that use to be very simple.
The best example of this I can think of is this:
To create a loading screen with a percentage counter, it use to be quite easy. You would simply create a new symbol, as a movie. It would then hold the various percentages you would wish to show. You would create a script for each frame stating that once it had loaded to a certain percent, to advance to the next frame (which would show that percentage).
However, Flash doesn’t work like that anymore. Apparently I need to somehow tell Flash to not just advance to the next frame, which must be a duplicate frame of the prior one, and then to move back a frame once more, and then ahead two frames. This is because of how Flash now determines frame buffers.
12/12/2008 at 8:05 pm
I had trouble figuring out how to make a button work with my animation. I’m not sure why, but the button tutorial that Wendy posted didn’t work in my design when I liked a website. So I had to look up another way to do it, found here http://www.w3schools.com/flash/flash_button2.asp. Apparently, I needed to specify some extra parameters, or do something, that I wasn’t aware of in the first place, “on (release).” Then my file froze, and I couldn’t re-create my button, so I had to look up ActionScript based on what I could remember. It’s much easier to use ActionScript 2.0 than 3.0, that’s for sure. My button finally works!